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Old Jul 02, 2009, 10:01 AM // 10:01   #1
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Default UWSC Wastes Perma Question

Hey all, I got a question about the Wastes Perma in UWSC.

Currently I use:

Deadly Paradox
Shadow Form
Glyph of Lesser Energy
Ebon Vanguard Battle Standard of Honor
Sliver Armor
"By Ural's Hammer!"
Feigned Neutrality
Shadow Of Haste

My friend said I should use Radiation field because it makes the Terrorwebs easier once they're grouped. He thinks I should relpace "By Ural's Hammer!" with Radiation Field.

I'm unsure. 75% of the tutorials I've watched don't use Radiation Field.

I doubt I'd use it unless I was down to 1-2 foes or at the terrorwebs. I don't really want to replace Feigned Neutrality because I need the healing.

The best option would be to replace "By Ural's Hammer!" with Radiation Field.

Would this be a good idea? Do I need Radiation Field? Will it improve my speed or damage to the extent that it's worth a bit of dmg off Sliver Armor and higher energy cost?

Any help is appreciated.

Thanks.
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Old Jul 02, 2009, 10:43 AM // 10:43   #2
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Radiation field will make you finish faster. Dpending on where you kill the smites you might not even need Feigned Nautrality,
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Old Jul 02, 2009, 12:46 PM // 12:46   #3
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if u take radiation field instead of ural's hammer it is mainly to use on the terrorwebs and the coldfires and not the smites the sliver and standard will kill the smites faster
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Old Jul 02, 2009, 12:55 PM // 12:55   #4
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okay, so rad field is good. Thanks for the help so far.

I'm kinda newish to UWSC so i need the heal. Could you possibly draw a map for where i would kill them to not need the heal?

Would i still be able to kill everything quick enough using only sliver and EVBSoH? (not the terrorwebs)
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Old Jul 02, 2009, 01:10 PM // 13:10   #5
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I usually run Radiation Field instead of Feigned Neutrality and Death's Charge instead of Shadow of Haste. As long as you get enough aggro, the smites will go down before they get a chance to hurt you. DC can be used as both self healing and a way to reach the dryders = bar compression.
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Old Jul 02, 2009, 01:12 PM // 13:12   #6
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This might help.
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Old Jul 02, 2009, 01:29 PM // 13:29   #7
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I run exactly what you have instead of radiational field I have urals and and you dont need Feigned Neutrality beacuse urals can heal you so instead of Feigned Neutrality you can put radiational field
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Old Jul 02, 2009, 01:31 PM // 13:31   #8
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Since your new the UWSC i would suggest just to stick with a build you are familiar and more comfortable with. Once you become more experienced with your area then you can start making adjustments for speed.
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Old Jul 02, 2009, 04:18 PM // 16:18   #9
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freigned is voor noobs, use death charge for all areas. For example when plains entrance is blocked or both ways to mnts are obstructed.
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Old Jul 02, 2009, 04:30 PM // 16:30   #10
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Quote:
Originally Posted by ImpressiveSkilled View Post
freigned is voor noobs, use death charge for all areas. For example when plains entrance is blocked or both ways to mnts are obstructed.
Feigned is a good skill for people who just started with UWSC. I prefer people who do it safe and slow then a team full of failers.. I just want the chest
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Old Jul 02, 2009, 06:38 PM // 18:38   #11
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Quote:
freigned is voor noobs
ouch, I said I'm newish to UWSC...

ANyways thanks for the advice all ty
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Old Jul 02, 2009, 08:01 PM // 20:01   #12
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don't use feigned...ever

bring a shield / offhand with +10 vs fire

keep urals and drop feigned for rad field

of course higher pve ranks helps make it quicker

when you get more experienced, drop shadow of haste for deaths charge if you feel like it.

try not to rely on feigned in any area as most "pro"/"exp" groups will kick you if they see it on your bar.
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Old Jul 02, 2009, 10:47 PM // 22:47   #13
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Only place that actually needs Feigned is Mtns, and thats for traps and Charged Blacknesses
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Old Jul 03, 2009, 01:54 AM // 01:54   #14
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Quote:
Originally Posted by coil View Post
don't use feigned...ever

bring a shield / offhand with +10 vs fire

keep urals and drop feigned for rad field

of course higher pve ranks helps make it quicker

when you get more experienced, drop shadow of haste for deaths charge if you feel like it.

try not to rely on feigned in any area as most "pro"/"exp" groups will kick you if they see it on your bar.
Feigned is good in Pools, ect. I get a 7 minute pools down and use it, so don't call me a nub :P

I perfer Shadow Refuge in waste....more heals and armor imo doesn't affect the AoE they use, but that's just me. (Don't hold me to it, I don't do wastes yet )
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Old Jul 03, 2009, 01:58 AM // 01:58   #15
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Ask yourself why the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO you would need feigned for wastes. Then replace it with radiation field newb, dumbass.
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Old Jul 03, 2009, 04:34 AM // 04:34   #16
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I will also say that feigned is very usefull for pools
it makes you semi-immune to shock
it heals 14 hp ever second and makes shock only hit like 22 (I got a shield with +10 air, if you dont it shyuld be around 26)
While without feigned they hit 120 and 200 hp that death's charge heal wont do
ofc, if I used DC I wouldnt die too, but for most people feigned is simply safer

but I also agree that in wastes feigned is a waste

and I use rad field because it kills terrorwebs and coldfire much faster
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Old Jul 03, 2009, 10:55 AM // 10:55   #17
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Quote:
Ask yourself why the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO you would need feigned for wastes. Then replace it with radiation field newb, dumbass.
bit uncalled for

It seems that hardly anyone likes FN, since you think I shouldn't bring it, anyone tell me, draw a point on the map where i should pull the smites and stuff to in order to kill them without ZF killing me?

I have seen the tutorials, and the one posted about was useful, but whenever i've been in (about 5 times now) I have real trouble grouping to where the guy in the video uses his 1st SA.
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Old Jul 03, 2009, 12:38 PM // 12:38   #18
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Quote:
Originally Posted by Apok Omen View Post
Only place that actually needs Feigned is Mtns, and thats for traps and Charged Blacknesses
Feigned isn't needed anywhere. None of my UW builds have it. It's not hard to stay away from touch range to avoid Shock, and most traps can usually be avoided. If you have to walk into some traps, it's no big deal since you should be able to take it without dying. Walking into traps and using Death's Charge on a dryder is a good way to trigger traps without taking damage.

Basically, Death's Charge is superior to Feigned Neutrality for every area in UW.
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Old Jul 03, 2009, 01:08 PM // 13:08   #19
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Originally Posted by ZodiacFear View Post
Feigned isn't needed anywhere. None of my UW builds have it. It's not hard to stay away from touch range to avoid Shock, and most traps can usually be avoided. If you have to walk into some traps, it's no big deal since you should be able to take it without dying. Walking into traps and using Death's Charge on a dryder is a good way to trigger traps without taking damage.

Basically, Death's Charge is superior to Feigned Neutrality for every area in UW.
but feigned makes you almost immune to graspings and makes traps deal incredible small amounts of damage

what you say is nothing but explaining how you DONT NEED feigned

to explain how you dont need feigned, you have proven that deaths charge is inferior to death's charge

because what you have said is:
1-It's not hard to stay away from touch range to avoid Shock
2-and most traps can usually be avoided
3-If you have to walk into some traps, it's no big deal since you should be able to take it without dying
4-Walking into traps and using Death's Charge on a dryder is a good way to trigger traps without taking damage.

and my comments are:
1-you have explained how death charge's inferiority could be COMPENSATED, you need to stay away from touch range
2-you have also explained how death charge's inferiority could be COMPENSATED, you need to avoid trasp (which simply wont do because there are places you will need to walk into traps, and using deaths charge on some other behemoth? yea a great idea)
3-you have said it doesnt matter, well if you have high enough hp, you will survive in both cases but feigned is still much safer
4-you mentioned deaths charge can also heal and cancel, except it requires dryders unlike feigned

feigned is simple, you activate it, youre immortal
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Old Jul 03, 2009, 08:44 PM // 20:44   #20
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You could ditch Shadow of Haste in favour of a longbow when it comes to quest time.

1) Take Servants of Grenth,
2) Stay on the platform with the statue and reaper but go to the edge closest to terrorwebs.
3) Aggro them with a longbow,
4) Run down and ball the terrorwebs up.
5) Kill.

I don't know why people still use Shadow of Haste when skill slots are such a precious resource.
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